Get  yourself and your buds into the ground. Your buds might need a little help, so pull them around with your bungee arms   and use them to navigate and open up new paths.

How To Play
Win each level by getting the required number of buds into the goal (indicated by the remaining number on the flag).  Buds are too scared to venture off on their own, so you'll have to bungee them to you and drag them along to the goal.  Buds will automatically bungee to other buds when  attached to you, creating a chain of buds. This opens up tons of opportunities, but be careful as there are many hazards and obstacles that will stand between you and that sacred soil!

CONTROLS
WASD - Move
Space - Jump
Mouse - Target buds  
Left Click - Grab a bud w/ bungee
Right Click - Release your buds
Shift + WASD - Move buds around player (very important to remember for later levels)
R - Reset level if in unwinnable state

Tips: Don't forget to use SHIFT + WASD to move  buds around while standing stationary
Known Bug: Unfortunately, long chains of "buds" can sometimes get glitchy and not work correctly.  If this happens, try left/right clicking on each bud to reset them.

Credits
SzechuanSteve - Game Design, Programming, Art & Sound
Tim Przybylinski - Music
***This game and all assets were created in under 48 hours during GMTK 2021 Jam***

Developer's Note: Really happy with what I was able to pull together in only 48 hours. I would have liked to showcase more of my puzzle and mechanic ideas for the buds, but level design took a lot longer than anticipated.   Some things I wanted to implement, but was unable to due to time constraints: Buds pushing blocks, buds pulling levers , buds grabbing keys, and a boss battle where you have to move buds around yourself to avoid them getting hit while trying to hit a sequence of switches.

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsSzechuanSteve, Da4RealDeal
GenrePlatformer
Made withConstruct
Tags2D, Casual, Game Maker's Toolkit Jam, Puzzle-Platformer

Comments

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The art is really well done, and you managed to introduce some interesting puzzles even with the tight time constraint. Good work!

Awesome game guys! Very polished for a game made in 48 hours and clever puzzles. Definitely one of the highlights of the jam.